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*The only known exception is the Adder, which has a boost energy of 9 and thus requires a minimum 2D Power Distributor.Ĭoriolis tells me your capacitor should hold more energy than the boost energy of the ship to be able to boost - exactly the amount will not work.
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Before Luke Skywalker followed Obi-Wan Kenobi on some damned-fool idealistic crusade, he was a simple teenager working. Known values are listed below, along with the smallest (by mass) non-engineered Power Distributor that can boost each. Mark Hamill finally makes it to the Tosche Station for his power converters. In practice, however, it highly correlates with the maximum PD class a ship can mount. In theory, ED could define the ship boost energy to be any amount at all. So, for example, if an ASPX with a 4E PD needs 9 out of 10 capacitor bars to boost, it needs about 15 / 10 * 9 = 13.5 MJ to boost, where 15 is the engine capacitor capacity of a 4E PD as seen in outfitting. You could find the approximate value experimentally - just go out there, use up your engine capacitor, and then see how much does it have to recharge for you to be able to boost again. I could not find a way to see how much energy a ship needs directly in game. It can also be modified via engineers, so you may be able to buy a smaller power distributor, and then modify it to be able to hold enough power to boost. The energy your engine capacitor can store can be seen when buying the power distributor or anytime in the outfitting screen. Each ship has a defined boost energy value - if your engine capacitor can store that much energy, you will be able to boost.